For some reason, the mixdown will insert itself in a new track (like track #41) between tracks 2 and 3, or 3 and 4 (or whatever). The new out-of-place track wil be about twice the width of the other tracks, for some reason as well.
I'm not even going to attempt to excuse this behaviour, because I think it's weird too. On the laptop, it's quite consistent - it always inserts the bounced-down track into the track immediately below the highest one a clip is selected in. And the numbers it gives the track seem to be consistent with low numbers of total tracks in your mix, but somewhat bizarre with high numbers of tracks (but see below). I've just done a 4-clip bounce that ended up on track 161!
With version 1.5, when you did this it would mix/bounce selected tracks down to next open track (like track 5 if mixing down 1,2,3 and 4).
Well, as I said above, with only 6 tracks open, a bounce down of 4 of them to a new track ended up on track seven (albeit in the wrong place...)
Anyone know why it takes an apparently random track (like 43) to mix/bounce to, and moves that track up between, say, tracks 3 and 4? Is there something I'm missing? Is this supposed to happen?
As I said, I'm not going to defend this at all - but I can offer a slight explanation of one thing, and that's about tracks in general. And this is all to do with the whole concept of what a track now is, because it has changed in one significant way. In AA2.0, a track doesn't really have a number at all - it simply has a label. There are an unlimited number of tracks available to use, and you can call them anything you like. Which means that the concept of an 'order' is sort-of irrelevant. Now, it may be that the naming convention actually has some relationship to this - but exactly what it might be is, to say the least, unclear. What I think that it
might relate to is whether you have renamed any of your tracks with alphanumeric characters, but this would take some experimenting with to find out for sure.
And why the bounced track is positioned as it is remains a mystery. I would have thought that it made more sense to drop a bounce either after the last recorded track and before the busses/master, or immediately below the lowest track that has a selected clip in it - choose your poison.
So, I'd say that the names are irrelevant, but where the track gets placed
isn't, and is a PITA as it stands. Incidentally, I think that the developers
are aware of all this...