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May 25, 2012, 05:23:04 PM
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VST3, Side Chaining and Effects Routing in CS6
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Topic: VST3, Side Chaining and Effects Routing in CS6 (Read 177 times)
«
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April 17, 2012, 10:12:07 PM »
SteveG
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Posts: 10193
VST3, Side Chaining and Effects Routing in CS6
You will find information about what's radically altered in this version
here
.
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«
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April 18, 2012, 09:22:09 AM »
pwhodges
Member
Posts: 1283
Re: VST3, Side Chaining and Effects Routing in CS6
Well, that's an obvious way to handle VVMic, I guess.
Paul
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«
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April 18, 2012, 10:07:40 AM »
SteveG
Administrator
Member
Posts: 10193
Re: VST3, Side Chaining and Effects Routing in CS6
In fact you can handle it both in Multitrack
and
Edit views...
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Reply #3
«
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April 18, 2012, 11:00:52 AM »
pwhodges
Member
Posts: 1283
Re: VST3, Side Chaining and Effects Routing in CS6
I guess, then, that as tracks are naturally summed in multitrack view, it might be pretty trivial to set up routing equivalent to this, for UHJ creation:
Paul
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Reply #4
«
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April 18, 2012, 07:41:46 PM »
SteveG
Administrator
Member
Posts: 10193
Re: VST3, Side Chaining and Effects Routing in CS6
What you can do in any given circumstance rather depends on the VST plugin. But I can't see any immediate reason why an appropriate one (if it exists...) couldn't be made to do UHJ in one go, no. It's not flexible in the way that Plogue is, but it's still a major advance on anything that's gone before. And having VVMic working properly at last is a major benefit as far as I'm concerned.
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Reply #5
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April 18, 2012, 10:31:10 PM »
pwhodges
Member
Posts: 1283
Re: VST3, Side Chaining and Effects Routing in CS6
There's a UHJ plugin for Mac but not for Windows - I'd write one, and even discussed how to go about it with Peter Craven recently, but it's probably number 273 on my list of things to do before I'm past it! Realistically, I just had in mind to have three convolution plugins (I use SIR2) on three tracks, all being fed from the same file.
Paul
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